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C

Official tag for the C programming language.

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Porting Test Drive II from SNES to PC, Part 6: Extending late-window ownership through frame 994

Porting Test Drive II from SNES to PC, Part 6: Extending late-window ownership through frame 994

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5 min read
Porting Test Drive II from SNES to PC, Part 10: Closing the 1014..1021 ownership block

Porting Test Drive II from SNES to PC, Part 10: Closing the 1014..1021 ownership block

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4 min read
Building a High-Density "OS Terminal" for Windows Forensics in Pure C

Building a High-Density "OS Terminal" for Windows Forensics in Pure C

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2 min read
Hakozuna v3.2 Released: Bringing Optimized Memory Allocation to M1 Mac

Hakozuna v3.2 Released: Bringing Optimized Memory Allocation to M1 Mac

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2 min read
Porting Test Drive II from SNES to PC, Part 1: Day 0 to a measurable ROM

Porting Test Drive II from SNES to PC, Part 1: Day 0 to a measurable ROM

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4 min read
Porting Test Drive II from SNES to PC, Part 4: Validation, cleanup, and current blockers

Porting Test Drive II from SNES to PC, Part 4: Validation, cleanup, and current blockers

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4 min read
Porting Test Drive II from SNES to PC, Part 7: Repo-owned validation output instead of shared emulator state

Porting Test Drive II from SNES to PC, Part 7: Repo-owned validation output instead of shared emulator state

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4 min read
Porting Test Drive II from SNES to PC, Part 5: A real producer trace at frame 986

Porting Test Drive II from SNES to PC, Part 5: A real producer trace at frame 986

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5 min read
Why O(n^2) Algorithms Don’t Run the Same: A Practical Sorting Benchmark in C

Why O(n^2) Algorithms Don’t Run the Same: A Practical Sorting Benchmark in C

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5 min read
Porting Test Drive II from SNES to PC, Part 6: When the bridge regresses

Porting Test Drive II from SNES to PC, Part 6: When the bridge regresses

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3 min read
ShadowStrike Phantom EDR/XDR Platform Kernel Sensor (WDK/C)

ShadowStrike Phantom EDR/XDR Platform Kernel Sensor (WDK/C)

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2 min read
Why 0.1 + 0.2 != 0.3 in C? Understanding Floating Point Numbers

Why 0.1 + 0.2 != 0.3 in C? Understanding Floating Point Numbers

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2 min read
Introducing Object::Proto — A Prototype Object System for Perl

Introducing Object::Proto — A Prototype Object System for Perl

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7 min read
A Deep Dive into C Pointers: From Basics to Advanced Techniques

A Deep Dive into C Pointers: From Basics to Advanced Techniques

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14 min read
MP1 Write‑Up – Stack Smashing

MP1 Write‑Up – Stack Smashing

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6 min read
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