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C

Official tag for the C programming language.

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Adding Scripted Input Mutation to the TD2 SDL Runtime

Adding Scripted Input Mutation to the TD2 SDL Runtime

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2 min read
Address Space and Process Control Block(PCB)

Address Space and Process Control Block(PCB)

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1 min read
First exact native PPU checkpoint for the TD2 port

First exact native PPU checkpoint for the TD2 port

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1 min read
Implementing malloc() and free() — memory alignment

Implementing malloc() and free() — memory alignment

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3 min read
I open-sourced a GStreamer plugin suite for KLV metadata workflows

I open-sourced a GStreamer plugin suite for KLV metadata workflows

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2 min read
Extending Qwen3-TTS: clone voices once, reuse everywhere (pure C)

Extending Qwen3-TTS: clone voices once, reuse everywhere (pure C)

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10 min read
fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

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4 min read
Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

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10 min read
I built a programming language in C

I built a programming language in C

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1 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

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2 min read
Qwen3.5 in Pure C

Qwen3.5 in Pure C

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5 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

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2 min read
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