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I Built 50 Royalty-Free Soundtracks for My Side Project in a Weekend Using AI Music Generation

I Built 50 Royalty-Free Soundtracks for My Side Project in a Weekend Using AI Music Generation

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8 min read
I Merged 5 FiveM Scripts Into One Unified Billing System

I Merged 5 FiveM Scripts Into One Unified Billing System

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5 min read
Building a CS2 case simulator with live market data and ROI

Building a CS2 case simulator with live market data and ROI

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2 min read
Your indie game didn't fail because of bad code. It failed because of bad design.

Your indie game didn't fail because of bad code. It failed because of bad design.

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4 min read
How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

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5 min read
When Servers Go Dark: A Practical Guide to DDoS Attacks (From Battlefield to the Backbone)

When Servers Go Dark: A Practical Guide to DDoS Attacks (From Battlefield to the Backbone)

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3 min read
Augmented Reality in Educational Games: What Evidence Actually Supports

Augmented Reality in Educational Games: What Evidence Actually Supports

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2 min read
Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

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4 min read
Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

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4 min read
A Gomoku AI With Minimax, Alpha-Beta Pruning, and Pattern-Based Evaluation

A Gomoku AI With Minimax, Alpha-Beta Pruning, and Pattern-Based Evaluation

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3 min read
Devlog: How I Generate Levels for The Last Ball

Devlog: How I Generate Levels for The Last Ball

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5 min read
A Memory Card Matching Game With CSS 3D Flip and Immutable State

A Memory Card Matching Game With CSS 3D Flip and Immutable State

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3 min read
Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

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4 min read
A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

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3 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

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3 min read
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