When deciding on LOD transitions, it's crucial to view the asset in context, especially animation. Does animation make LOD transitions easier or harder to spot? Find out in our latest blog: https://lnkd.in/dwMvpced
About us
Replace tedious and time-consuming manual work in 3D games content optimization, reducing production time and development costs.
- Website
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http://www.simplygon.com
External link for Simplygon
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- Linköping
- Type
- Public Company
- Founded
- 2006
- Specialties
- 3D optimization, LOD, polygon reduction, middleware, mesh optimization, AR/VR, Mobile devices, and video games
Locations
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Primary
Get directions
Linköping, SE
Updates
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The reviews are in, and Outer Worlds 2 looks fabulous! Amazing work Obsidian Entertainment! Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology. The universe needs a hero, but you’ll have to do. https://lnkd.in/d2TxWNAs
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Material merging is a useful tool to reduce draw calls. Here we'll showcase how to do it with Simplygon's Blender plugin. https://lnkd.in/gZVCkatf
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Today, we’re taking a closer look at Simplygon’s newest feature. Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines. https://lnkd.in/dHy8AeKJ
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Mobile games have come a long way since simple 2D games. Today’s games are fully 3D and contain thousands of unique assets. An important tool to get the game to run well on all devices is automated 3D optimization. Read our thoughts on it here: https://lnkd.in/dV5j2CWJ
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Billboard clouds can be a lifesaver for assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them. https://lnkd.in/dCznkeep
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Simplygon can use Unreal Engine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. Let us look at how to use us it when creating standins. https://lnkd.in/gkPN46P8
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A clever optimization for symmetrical assets is to create a impostor from single view, clone it and rotate 90 degrees. This gives you a cross billboard impostor with very efficient texture usage. Let us look at how to do it in Blender with Simplygon. https://lnkd.in/dgGais4f
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Today we will have a look at the four fundamental tools of automated skinned 3D model optimization: 🔨Triangle reduction 🪛Vertex Weights ⛏️Bone reduction 🖌️Material merging Does your toolbox contain all of them? https://lnkd.in/dFBTXxzE
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