Py-Boom
Py-Boom is a fast-paced, 1-bit-style arcade game written in CircuitPython for the Adafruit Fruit Jam and other compatible display boards.
This game is a modern take on a classic "catcher" formula, featuring both a single-player mode against an AI and a competitive two-player versus mode.
Game Modes
At the title screen, you can select your game mode:
1-Player Mode: You control the Bucket (P1) at the bottom of the screen. An AI-controlled Bomber moves at the top, dropping bombs at an increasing rate. Your goal is to catch as many bombs as possible to survive the level.
2-Player Mode: Player 1 controls the Bucket, and Player 2 controls the Bomber. P1's goal is to survive, while P2's goal is to drop bombs strategically to make P1 miss.
How to Play
P1 (Bucket) - The Catcher
Goal: Catch every bomb that is dropped. If you miss a bomb, you lose one of your buckets (lives). If you lose all three, the game is over.
Winning: If you (P1) successfully catch all bombs in a level (e.g., 10 bombs in Level 1), you win the round and advance to the next, more difficult level.
P2 (Bomber) - The Attacker
Goal: Make P1 miss! You have a limited number of bombs per level. Use your movement and timing to drop bombs where P1 isn't.
Winning: If you (P2) successfully make P1 lose all three of their buckets, you win the game!
Controls
Action: Player 1 (Bucket): Player 2 (Bomber): Move Left 'A' key 'Left Arrow' key Move Right 'D' key 'Right Arrow' key Drop Bomb N/A 'Down Arrow' key Start / Ready 'Space' bar 'Enter' key
Other Controls
Select Mode: On the title screen, press the '1' or '2' key.
Restart Game: On the "Game Over" screen, press the 'R' key to return to the title screen.
Required Files
To run this game, you will need the following files on your CircuitPython device:
code.py: The main game code.
pyboom.bmp: The title screen logo.
bomb_icon.bmp: The bomb sprite icon (used in development).
This project was started in Microsoft MakeCode Arcade. I then moved the Python to Visual Studio Code and started converting Circuit Python. I used the different AI tools in VS Code to help with the translations. As I ran out of tokens in VS Code I moved to Gemini where I have more tokens and worked through the different versions there. I will try to put all of my Gemini prompts as I have time in the AI Prompts folder.

