Take a deep dive into low-level shader optimization with this case study in Nsight Graphics. Learn how the GPU Trace Profiler was used to optimize critical paths in the RTX Mega Geometry SDK 👇 https://nvda.ws/4pcuKwS
NVIDIA Game Developer
Computer Games
Santa Clara, CA 14,939 followers
NVIDIA-related news and announcements of interest to game developers
About us
NVIDIA’s invention of the GPU sparked the PC gaming market and went on to reshape trillion-dollar industries and fuel the growth of many others. Today, gaming is the world’s largest entertainment industry. With more than 200 million gamers, NVIDIA GeForce® is its largest platform. GeForce RTX GPUs, GeForce Experience™ application, and the popular GeForce NOW online gaming service transform everyday PCs into powerful gaming machines. Our invention of RTX graphics technology has reinvented graphics and is a powerful tool for game developers to shatter the status quo.
- Website
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https://developer.nvidia.com/industries/game-development
External link for NVIDIA Game Developer
- Industry
- Computer Games
- Company size
- 10,001+ employees
- Headquarters
- Santa Clara, CA
- Founded
- 1993
Updates
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We just dropped a full 11 part course on Neural Shading 👀 If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you. Watch here 👉 https://nvda.ws/3K2QBYw
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New tutorial ‼️ NVIDIA Audio2Face provides real-time facial animation and lip-sync for the creation of realistic digital characters. In this walkthrough, you'll learn how to setup and use Audio2Face for local animation generation in Unreal Engine 5.6. Watch 👉 https://nvda.ws/44bthP5
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Neural shading integrates trainable models directly into the graphics pipeline, allowing for higher fidelity beyond traditional computational limits. But how do we integrate this approach? Our latest blog walks you through the basics, lays out some techniques for optimization, and has resources to get started. Read ➡️ https://nvda.ws/4oyhLWc
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NVIDIA Game Developer reposted this
How can gameplay build skills in both the digital and physical worlds? At GamesBeat NEXT, NVIDIA VP of Developer & Performance Technology, John Spitzer, will join industry leaders Alicia Berry from Niantic Spatial, Inc. & Tsahi Liberman for a session exploring the use of mechanics, progression systems, and feedback loops to train real-world competencies. Register to attend 👉 https://nvda.ws/47Ez298
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In SF this week - you don't want to miss this! 🎮💡 How can gameplay shape skills that go beyond the screen? See NVIDIA VP of Developer & Performance Technology, John Spitzer, Niantic Spatial Executive Producer Alicia Berry, and Alloi CEO Tsahi Liberman break it down at GamesBeat NEXT. Don't miss it—register now 👉 https://lnkd.in/dqrpkPww
How can gameplay build skills in both the digital and physical worlds? At GamesBeat NEXT, NVIDIA VP of Developer & Performance Technology, John Spitzer, will join industry leaders Alicia Berry from Niantic Spatial, Inc. & Tsahi Liberman for a session exploring the use of mechanics, progression systems, and feedback loops to train real-world competencies. Register to attend 👉 https://nvda.ws/47Ez298
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NVIDIA Game Developer reposted this
Please join me at Gamesbeat Next on Thursday afternoon in San Francisco, where I’ll be chatting with Alicia Berry from Niantic Spatial and Tsahi Liberman, CEO of Alloi, about how game design and simulation can foster real-world mastery of a skill.
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How can gameplay build skills in both the digital and physical worlds? At GamesBeat NEXT, NVIDIA VP of Developer & Performance Technology, John Spitzer, will join industry leaders Alicia Berry from Niantic Spatial, Inc. & Tsahi Liberman for a session exploring the use of mechanics, progression systems, and feedback loops to train real-world competencies. Register to attend 👉 https://nvda.ws/47Ez298
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GPC 2025 is almost here and we've got two great sessions for you 👀 ⚡️ Neural Shading for Real-Time Graphics: Learn strategies for neural shading, with a focus on hardware acceleration and essential performance optimizations ➡️ https://nvda.ws/49xymoj 💡 Path Tracing in DOOM The Dark Ages: Hear how the team implemented real-time path tracing while balancing latency and resource constraints ➡️ https://nvda.ws/3WD4U94
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NVIDIA Game Developer reposted this
Richard Cowgill and I are hosting a webinar as part of the NVIDIA Level Up Series at 10AM PT (in the next 10 minutes). We're going to discuss the Bonsai Diorama at length and have a live QA at the end to answer any questions you have! Register here: https://t.co/joyBm6OA5u Can't make it? That's fine! It's recorded and available to watch afterwards. Hope to see you there :)

