A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
V-Sekai
Turki Al-Marri
Jessica Collins
Connor "Aceeri" McCluskey
HAL 9000
Dominykas Djacenko
Ryan Butler
Jonny Power
Daniel Porteous
Gold
$25 / month
0x0177b11f
Torstein Grindvik
Troels Hoffmeyer
Sindri Andrason
Corvus Prudens
SilvanCodes
samflores
VJ Pyree
Slowchop Studios
Afonso Lage
natepiano
Victor Bjelkholm
doot
occuros
Jakob Getzel
Charlotte
RJ
Gunstein Vatnar
avi
CooCooCaCha
Chris "cdata" Joel
Hexorg
nil (TheRawMeatball)
Augustin Gjini
Nicholas Anderson
now I have to make a game with bevy
Skolwind
Pressing Thumbs Games
Jack Wolfard
Ida "Iyes"
doomy
Dan White
Aevyrie Roessler
Paul Lackner
puzzled_squid
Alan Jesser
Shira Smith
RyeToastyO
Antoine Duchenet
Pedro Reis
Idris Zaidi
Ben Whitley
IceSentry
Mark Davis
Владимир Степаненко
Frédéric Jolliton
Marius Cobzarenco
Aldis Ruiz
Past Donors
Julian Ramirez Ruiseco, Justin Hentz, Brandon Reinhart, Cayle Bray, Insfollowpro, Cult, Inc., Joost Oudejans, Felix Rath, Yash Kumar, Stefan Wolf, Gediminas Gylys, Jacudibu, Viet NT, Rusticorn, Vollkornaffe, Daniel Grice, Hugo Peters, Timothy Bertotti, Kris Warner, Daniel Yokoyama, John Hainline, Lars Diederich, Amelia Mowers, rudderbucky, Brian Heineman, Daniel Grice, Adam, Dylan P., TenRayTracedCats, knutwalker, Allan Davis, Brandon Wand, Robin Benzinger, Oleksii Nosov, Ask Game Studio, Orange_Murker, Brett Witty, Jesse Rupe, David M. Lary, Jan Klinge, bugcaptor, nezuo, rustunit.com, John Hainline, well, now I have to make a game with bevy, indiedevcasts.com, Piot, Idris Zaidi, Subtale, John Hainline, Iryna Chernyshchuk, Jiří Švejda, Justin Turpin, Micah Hinckley, Théo Degioanni, Julian Laubstein, Carter Anderson, Viktor Kuroljov, Jonathan Plasse

